#include "mouvement.h"

void RIGHT (BITMAP *Image, pero P, int x)
{
		Image = P.right[(x-1)%4];
		P.c[0]=P.c[0]+10;
		
}

void LEFT (BITMAP *Image, perso P, int i)
{
		Image = P.left[(x-1)%4];
		P.c[0]=P.c[0]+10;
		
}